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Advanced [show]


Jillian High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a longbow on her belt, and she perpetually has her longbow ready. Her blonde hair has been sun bleached extensively. She has a dull look in her blue eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the east, but her parents moved at a very young age to the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Map Maker for the past few years.

Motivation: To be a Miller again; and expand her business

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Jillian High-hill, Female Halfling Barbarian 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 16
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 100 sp.


Social Check DCs


Carrie Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is kept up in a ponytail inside a Stetson hat. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Philantrophist. Bonds: Poor, Adventurer, Nature, Family. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Carrie Amastacia, Male Elf Adept 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)17 (+3) 10 (+0)12 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Everburning torch.


Social Check DCs


Watson Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others.

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Fearful. Bonds: Rich. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Watson Tealeaf, Male Halfling Monk 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)14 (+2) 16 (+3)10 (+0)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Violet garnet (300 gp).


Social Check DCs


Jocelyn Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He is tall, broad shouldered and powerfully built. He has wavy auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Assassin. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Assassin like his mother before him.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a assassin and was forced into it by his family

Flaws: Antagonistic. Bonds: Job, Family, Poor, Adventurer. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Jocelyn Thompson, Male Half-Elf Barbarian 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 sp. Bloodstone (80 gp). Aquamarine (700 gp). Iolite (80 gp). Blue sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Oppah Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is thinning but still full. Her eyes are amber and catlike.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has achieved small success as a Locksmith.

Motivation: Regain custody of her daughter; and to reunite with her absent father

Ideals: Fighting. Bonds: Immigrant, Nature, Job, Family. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Oppah Ironhide, Female Gnome Fighter 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp.


Social Check DCs

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