Brakka Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is renowned for her bright white dresses and hats. Her golden hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She got into the Sculptor business at a young age. She found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a Sculptor soon after.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Odo Stapleton, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a black coat with violet slacks. He carries a battered whip and tarnished shortspear as well. He wears his white hair up. His eyes are amber and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Odo studied abroad. One day when Odo was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Odo was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Disciplined, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp.
Barbena Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a brown poncho over her likewise colored trousers and shirt. She wears a top hat to cover her moderate length red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Aggressive, abrasive, and angry, Barbena embodies much of what other species detest in the Dwarves. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her mother raised her in a mountain cabin. Through the years after Barbena was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Barbena's father didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of specialists.
Motivation: To be a Crown-heir again; and further expansion of business
Flaws: Antagonistic, Impulsive, Secretive. Bonds: Nature, Job. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 4000 cp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (400 gp). 1 Masterwork Common Melee.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. He keeps his long lavender fur kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Sard (50 gp).
Varis Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His hair is chestnut and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Varis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Varis's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp.
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