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Advanced [show]


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy green pantaloons and a brown scarf. He has wavy red crest. His eyes are a pleasant gold.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Shedinn studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Ugly, Depressed, Insane. Bonds: Criminal record. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Rogue 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Pink pearl (100 gp).


Social Check DCs


Helja Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey costume with the symbols of the four houses of cards on her torso. Her hair is greying and her face has many wrinkles. Her fierce gray eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.

History: She got into the Stableman business at a young age. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She then took over the family business and is one of the better Stableman for hire.

Motivation: Sabotage a competitor; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Helja Bigtoe, Female Dwarf Rogue 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)16 (+3) 14 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Draconic, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 110 gp. 1 Breastplate.


Social Check DCs


Vonana Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a grey costume with the symbols of strength on her torso. She has wavy silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Vonana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in a small village she learned the ways of the warrior from her mother. She was an apprentice working in her mother's forge. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Slave, Rich. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Vonana Gorunn, Female Dwarf Warlock 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Alain Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears white painted combat armor at almost all times. She has shaved her head bald. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: This woman loves singing and to teach people singing more than just about anything. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: When she was but 6 years old her parents immigrated from the north. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Alain Brightmoon, Female Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Miles Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long golden beard, and similarly colored long hair. His ears are large.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Miles was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Has a crush, Family. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Miles Ofandrus, Male Half-Elf Ranger 4
Medium (5'1") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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