Hubert Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears light armors faded through time and improper care. His auburn hair is unkempt and raggedy. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Actor
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. Moonstone (30 gp).
Flame In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy pastel pantaloons and a red scarf. He wears his gray fur down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Ploughman business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Ploughman job and began his own company from there.
Motivation: Marry his brother to traveling adventurers.
Ideals: Logical. Flaws: Shy. Bonds: Job, Family. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 4000 cp.
Sweet In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a brown suit, yellow shirt, and white tie. His orange fur is knotted and matted. His eyes are a pleasant hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Sweet took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 4 years.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. Black pearl (900 gp).
Nordak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Nordak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nordak's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Flaws: Ugly, Insomniac, Antagonistic, Addict. Bonds: Criminal record. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Auran, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 4000 cp. Chalcedony (40 gp). Black pearl (600 gp).
Oskar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and violet handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. He has auburn hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Miner, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Opinionated. Bonds: Attractive, Military, Job, Has a crush, Criminal record. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!