Gadreel Rise, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. Her dark red hair is slicked back into a classic pompadour. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Gadreel wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Gadreel studied abroad. From there she went from mercenary job to mercenary job. She now mingles about in high society.
Motivation: She has money and likes to spend it; and to reunite with her old friends
Ideals: Disciplined, Logical, Gifted. Bonds: Rich, Adventurer. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Small steel mirror. 1 Magnifying glass.
Hadwisa Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a violet coat over a brown low-cut shirt, and a deerstalker hat upon her head, and is pretty ugly. Her moppish silver hair is in a traditional bowl cut. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by giants. Hadwisa was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Many giants want her driven away; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1000 sp. 1 Masterwork studded leather.
Tenena Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she sports blue clothing, slightly heavier than average wear. Her chestnut hair is styled in orderly dreadlocks. Her eyes are gray and catlike.
Personality: She is fixated on the number 75. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of eastern immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1300 sp. Deep green spinel (70 gp). Silver pearl (70 gp). Amethyst (70 gp). 5 Acid flasks.
Emerald Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with violet highlights, and long black pants that bunch up around her shoes. Her yellow fur is knotted and matted. She wears a mask on her face.
Personality: Stoic and calm, she prefers to meditate than take action. She has a minor phobia of water and hates getting wet.
History: The child of a Architect, who enjoyed hunting, Emerald was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. She hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of her son; and she is wracked by social anxiety
Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Has a crush, Family. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
Roondar Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky tan painted plate armor. His chestnut hair is long and unkept. His eyes are violet and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Fearful. Bonds: Military, Rich. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Alexandrite (500 gp). 1 Minor magic item.
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