Three Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is wearing a long, pastel cloak. His clothes are grease stained in places. His yellow fur is still thick. His fierce green eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast island. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Bonds: Poor, Immigrant, Religious, Nature, Slave. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Common Melee.
Morkral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His hair, while still mostly golden, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. Morkral was born on a far western mountains where he grew up under the tutelage of his father, an expert Locksmith. He has never given up on his writing dream.
Motivation: An old rival family wants him found; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Bonds: Rich, Immigrant, Family. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Dench Brixton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear white tank tops with pastel pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed northerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Dench was left his father's suit of armor and trained in its use and care. He has never given up on his writing dream.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Artistic. Flaws: Shy. Bonds: Military, Mentor, Job. Occupation: Weaver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 700 sp. Coral (80 gp).
Pijjirik Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His crest is silver and curly. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: In love. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Raam Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and very short. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. Through the years after Raam was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raam's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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