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Advanced [show]


Curran Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of strength around his neck, and a lance on his belt. He has a penchant for wearing a ring with an oversized topaz on his left hand. His top hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Curran Quickstep, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp. Zircon (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His blonde hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a mountains tribe. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Mortician.

Motivation: Wants a kiss; and he wants to get laid

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Wymar Thorpe, Male Human Adept 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. Amber (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Valanthe Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with violet colored cloaks and clothing, and she perpetually has her greataxe ready. She wears a small hat to hide her balding. Her fierce hazel eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Energy wise she seems alert and responsive.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Valanthe Mellerelel, Female Half-Elf Monk 4
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Gardain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His black hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gardain hails from a village terrorized by giants. When Gardain reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Enemies, Military. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Gardain Helcral, Male Dwarf Commoner 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs


Vicky Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her white hair is wavy and long. Her eyes are amber and beady.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She cannot resist a sob story and will often dote over anyone who has one.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vicky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vicky. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and seeks redemption

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vicky Erenaeth, Female Half-Elf Rogue 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 sp.


Social Check DCs

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