Maynild Fidget, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. Her green eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily eccentric. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Maynild grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Masterwork Common Ranged Weapon.
Chay Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He wears white trousers with black and white striped suspenders. He wears various colorful collared shirts. He wears his blonde hair up. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Joker. Bonds: Attractive, Family, Immigrant, Religious. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
Possessions: 500 sp.
Roland LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a grey coat with black slacks. His skin is fair and his fingers are delicate and long. He has a silver handlebar mustache and slicked back silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has dedicated himself to building a better trade route.
Motivation: He's attracted to the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Adventurer, Has a crush. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Star rose quartz (40 gp). Alexandrite (900 gp). 1 Masterwork studded leather.
Carrie Berevan, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Painter. He carries with him a set of halberds, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His eyes are gray and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.
History: Born in the north to a Painter, Carrie learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Painter
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp. Coral (50 gp). Jasper (30 gp).
Liftrasa Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has wavy silver hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was born at the edge of vast plains. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: She's attracted to the PC; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
