Beloril Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His white hair is greasy and uncared for. His violet eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: He was born several months after his father was called into army service. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 60 gp. Rose (40 gp).
Shivering Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown fur is unkempt and raggedy. His hazel eyes dart from person to person to random spaces in the air.
Personality: Shivering wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and expand his business
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp. Obsidian (11 gp). Eye agate (11 gp). Tiger eye turquoise (11 gp).
Rurik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length chestnut hair. He has brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He feels threatened by others; and revenge
Ideals: Extrovert. Flaws: Sensitive, Fearful. Bonds: Attractive, Slave, Enemies. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 160 gp.
Adelaide Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears just a violet suit. She wears her golden hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Adelaide hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Adelaide liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a crush on the local Slave Trader; and wants her loneliness to end
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Nature, Has a crush. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Vorka Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. Her chestnut hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a great chef.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She inherited the family business which she has now maintained for 2 years.
Motivation: Someone believes her a fraud; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Enemies, Job. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
