Jasmine Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a simple white robe with blue stripes complete with hood. Her blonde hair is greasy and uncared for. Her blue eyes peer out from beneath her feathered white hat.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Gifted from a young age, Jasmine studied abroad. She married young, but lost her spouse to illithids. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she feels kind of lost in life
Ideals: Persistence, Gifted. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp. 1 Masterwork Common Melee.
Gunnloda Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy grey dress. She carries with her a set of greatswords, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She has silver hair. Her fierce amber eyes like to dwell on things.
Personality: She speaks before she thinks and is too direct. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a Barkeep, her father struggled to pay the bills. Her father was a soldier and died while she was still young. Gunnloda was left her father's suit of armor and trained in its use and care. She has worked as a Cook like her father before her.
Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new cook responsibilities is difficult
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Poor, Military. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Aquamarine (500 gp). Blue quartz (11 gp).
Rosamund Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Junk Dealer does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. She has wavy auburn hair. This green eyed northerner is not easily forgotten.
Personality: Rosamund is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Extrovert, Entrepeneur, Artistic. Bonds: Job, Military. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. Aquamarine (400 gp). Hematite (6 gp). 1 Half-Plate.
Adrie Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A 4'9" southern woman, she is typically in her Cartwright uniform. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in the south her family was never financially stable. She found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Cartwright job and began her own company from there.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and she'd like to take her coworkers down a peg
Flaws: Insomniac. Bonds: Job, In love, Poor, Adventurer. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 80 gp.
Frederick Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears baggy grey pantaloons and a tan scarf. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling brown eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. His childhood dream was to be a Spy, but he was a colossal failure. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Optimist. Flaws: Emotional. Bonds: Rich, Job, Family. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
