Dell Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman prefers to wear red clothing when she does not wear armor. Her clothes are grease stained in places. Her chestnut hair is well kept. Her eyes are violet and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the west was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to have a good time and be beloved
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Ar-Gul Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a fancy black suit. He has chestnut hair. This brown eyed westerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: The child of western immigrants he idolized his mother. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.
Motivation: Find a way to reverse the transformation of his sister; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
Antinua Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of strength around her neck, and a scimitar on her belt. She wears a colorful flower in her white hair. She wears a mask on her face.
Personality: Eccentric and domineering, Antinua will drive conversation. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Antinua lived on a farm with her father, near the main road leading to a nearby town. Her parents enrolled her in a Monk school at a young age so that she could practice her druidic talents. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Family. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 3000 cp. 1 Masterwork Light steel shield.
Oppah Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. Her white hair is well kept. She wears crescent spectacles with a black brim.
Personality: Stoic and calm, she prefers to meditate than take action. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised in a desert tribe. When Oppah reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted druidic powers by her dying brother.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Disciplined, Gifted. Bonds: Nature, Military, Adventurer. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 19 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. Tourmaline (60 gp).
Ozyman Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple white robe with red stripes complete with hood. His chestnut hair is unkempt and raggedy. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.
History: Ozyman was born in the east. At a young age he loved to build and create. He worked as a nervous Beggar and found it very stressful. He has achieved small success as a Beggar.
Motivation: Expand his business.
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: A roughly beaten golden orb (60 gp). 1 Masterwork Common Melee.
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