Juliana Bradly, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath her clothing is a huge mess of scar tissue. Her golden hair is kept up in a ponytail inside a small hat. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a forest tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She got away from her former life and has fallen to alcoholism.
Motivation: She is currently in port desperately looking for someone to get her out; and to unite with her sister
Flaws: Addict, Antagonistic, Shy. Bonds: Slave, Nature. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. 1 Disguise kit.
Cecily Shipley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She prefers to wear brown pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Cecily enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Cecily was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Many gnolls want her driven away; and revenge
Flaws: Hedonist. Bonds: Slave, Nature, Immigrant, Enemies. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 4000 cp. Chalcedony (80 gp).
Diesa Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in earthy colors with a brown and green handkerchief worn on her right side. Sporting a brown mohawk this woman's hair draws a lot of attention. She has several tiny sapphire earrings on each ear.
Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. A true patriot, Diesa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born the only child of a wealthy merchant. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Dyer soon after.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Entrepeneur, Logical. Bonds: Rich, Job, Military, Nature. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp.
Cockaby Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes peer out from beneath his wide-brimmed blue hat.
Personality: Cockaby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small forest village. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Extrovert. Bonds: Rich, Immigrant, Attractive, Nature. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 20 (+5) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 22000 cp. 1 Minor magic item.
Erias Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His hair is auburn, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He has passion for adventuring and risk.
Flaws: Depressed, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Darkwood Buckler.
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