Zaffrab Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His brown hair is kept up in a ponytail inside a top hat. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Zaffrab was born on a far eastern plains where he grew up under the tutelage of his father, an expert Cartwright. He has been a successful dealer in antiques buying low and selling high.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Disciplined, Entrepeneur. Bonds: Poor, Immigrant, Adventurer, Has a crush. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Chay Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His blonde hair is cut short with large spiked bangs in the front. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the east. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast island. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Seeks redemption; and he doesn't get along with people that don't share his tastes
Ideals: Pacifist, Justice. Bonds: Attractive, Poor, Nature. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 18 (+4) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Gnoll, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +2
Possessions: 1000 cp. Gold and topaz bottle stopper cork (300 gp).
Travok Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and auburn with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions; and he feels kind of lost in life
Ideals: Logical, Artistic. Flaws: Depressed. Bonds: Adventurer, Religious. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. Iolite (70 gp). 1 Everburning torch.
Salasar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He keeps his bronze crest in a flapper bob. His red eyes dart from person to person.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Salasar was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his sister's freedom.
Motivation: Someone believes him a fraud; and revenge
Ideals: Joker. Bonds: Poor, Enemies, Family, Slave. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Auran, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
Possessions: 360 gp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). 1 Half-Plate.
Ermina Willoughby, Female Human [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of maces on her belt, each one with a aquamarine on the hilt. She keeps her brown hair in a pixie cut. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable.
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
