Dagnal Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears skinny pants and wears a brown and black robe with the hood down. She keeps her white hair in a flapper bob. She has gray eyes and a brown hat with a black feather.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Dagnal was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Extrovert. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Osah Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her silver hair has been sun bleached extensively. She wears an eyepatch.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her absent mother.
Ideals: Persistence, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 390 gp. Zircon (40 gp). Amethyst (160 gp).
Shifting Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and carries kukris. He keeps his yellow fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Shifting was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Shifting's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Shifting and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1400 sp.
Claira Moreno, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears violet trousers with brown and grey striped suspenders. She wears various colorful collared shirts, she is not a threatening figure. With wild chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Butcher who has hired her part-time. She receives visions of the future at random moments
History: Claira lived on a farm with her mother, near the main road leading to a nearby town. She found a children's book about a Half-Elf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: Wants her loneliness to end; and to unite with her brother
Ideals: Gifted. Bonds: Attractive, Has a crush, Family, Adventurer. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp).
Adelaide Marlee, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her blue eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born several months after her mother was called into army service. A gifted student she started as a Performer, but she got bored and became a Miner. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Military, Job. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Silver pearl (100 gp).
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