Cask Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in brown turtlenecks beneath a pastel coat with black slacks. He has wavy white fur. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Cask grew up listening to his father's many stories. Through the years after Cask was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cask's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 5 years.
Motivation: He wants to meet his childhood hero; and wants to raise his children well
Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Art Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His orange fur is knotted and matted. He has several tiny emerald earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a brothel owner, Art was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Opinionated, Joker. Bonds: Attractive, Rich, Mentor. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and has a large green mantle and cape that has been intricately interwoven into his violet robe. He has styled his rusty crest well, parting it to the left. His gold eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Zedaar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Military, Religious. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Auran, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Mardred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She is wearing a perfectly clean shirt and pair of pants. She has black hair. She has gleaming, smiling hazel eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She receives visions of the future at random moments
History: She served in the navy to pay for her family's outstanding loans. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Expand her business; and she uses money and sex appeal to get what she needs
Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Rich, Job. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Celestial, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1 Half-Plate.
Argran Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has wavy white hair. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and he is compelled to act according to his religious beliefs
Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 3000 cp. Chalcedony (60 gp). Jet (110 gp). Brown-green garnet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!