Balam Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. His hair is black and very short. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 4 years old his parents immigrated from the east. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Balam began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Balam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Religious, Immigrant, Enemies. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (600 gp).
Baern Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He keeps his white hair in a pixie cut. His eyes are hazel and catlike.
Personality: He will rave to anyone who will listen. Baern enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful wizard made him what he is. Baern abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Flaws: Insane, Hedonist. Bonds: Poor, Mentor, Adventurer. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Banded mail.
Trym Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear red tank tops with black skirt. Her brown hair has been sun bleached extensively. She has a tattooed face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the north to a Roofer, Trym learned a great deal about her mother's area of expertise. Her childhood dream was to be a Baker, but she was a colossal failure. She has been saving her money to try and buy her sister's freedom.
Motivation: She is unsatisfied with her job.
Flaws: Antagonistic. Bonds: Guardian, Job, Family. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Masterwork studded leather.
Myathethil Withrethin, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has styled her silver hair well, parting it to the right. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She enjoys reading and quiet.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Body Guard, but she got bored and became a Assassin. Days after completing her studies, news broke out that her hometown was attacked by giants. Myathethil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She seems to be bored by most things; and many giants want her driven away
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Job. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Gimûb Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His auburn hair is thinning but still full. His thin eyebrows rest above his beady violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Gimûb grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he wants to meet his childhood hero
Flaws: Ugly, Impulsive. Bonds: Guardian, Adventurer, Family. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
