Zepar Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered tan stockings. His blue hair is smooth and relatively long. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Zepar was left his mother's suit of armor and trained in its use and care. Some 6 years later his spouse died after the birth of his son. Heartbroken, Zepar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Joker. Bonds: Immigrant, Military, In love, Adventurer. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Vadania Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a yellow costume with the symbols of her god on her torso. Her skin is also unnaturally pale. Her hair is blonde and curly. This hazel eyed northerner is not easily forgotten.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vadania is combative with any and all who dare try her patience in the slightest.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Justice. Flaws: Ugly, Disease, Fearful. Bonds: Enemies. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. 2 Holy water.
Art Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear pastel pants and tee shirts. His feathered hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Adventurer. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Hematite (6 gp).
Crampernap Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Deep Scion in disguise. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
Possessions: 100 gp.
Ernest Mori, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large grey jacket and is in decent physical shape. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Insomniac, Impulsive. Bonds: Immigrant, Enemies, Job. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
