Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a grey costume with the symbols of death on his torso, and a wedding ring on his left hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: In love, Criminal record. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp. Moonstone (40 gp).
Thradal Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'4". He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His black hair is greasy and uncared for. This hazel eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Thradal embodies much of what other species detest in the Dwarves. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Slave. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1 Banded mail.
Modean Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with black colored cloaks and clothing. His white hair, when down, is lengthy. He has gleaming, smiling silver eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: Modean lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: Revenge; and someone believes him a fraud
Ideals: Impeccable, Gifted. Bonds: Family, Job, Enemies. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. 1 Banded mail.
Heskan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a simple green robe with tan stripes complete with hood. His copper crest is slicked back into a classic pompadour. His thin eyebrows rest above his beady gold eyes.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Bounty Hunter profession.
History: He got into the Mason business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heskan took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He left for the west, certain he would find work there.
Motivation: He wants to get laid; and to be a bounty hunter again
Flaws: Ugly. Bonds: Job, Nature, Immigrant, Has a crush. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
Possessions: 400 sp.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes are likewise gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 10 years.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Job, Criminal record. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1300 sp.
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