Euphemia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears professional attire. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her white hair is kept up in a ponytail inside a deerstalker hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Euphemia is combative with any and all who dare try her patience in the slightest.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Banker arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Euphemia managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has money and likes to spend it; and a rival would like her out of the picture
Ideals: Justice, Logical. Bonds: Attractive, Rich, Criminal record. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp. 1 Masterwork Musical instrument.
Burto Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of death on his torso. He has a slight overbite and is overall scrawny. His auburn hair and beard is wavy and long. His eyes are brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and human compassion
Ideals: Entrepeneur. Flaws: Antagonistic, Ugly, Racist. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp).
Howard Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man wears tight fitting clothing which further accentuates his frame. His golden hair is still thick. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Howard grew up listening to his mother's many stories. Howard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality; and wants to raise his children well
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Enemies, Job, Family. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Obsidian (14 gp).
Ethereal Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He prefers to wear pastel pants and tee shirts. His cinnamon fur is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Banker in town.
History: Born in the west his family was never financially stable. Over the years he perfected his riding and shooting skills. He struck the Banker job and began his own company from there.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult.
Bonds: Attractive, Nature, Job, Poor. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Nalral Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a brown and yellow robe with the hood down. His hair is always cut to a buzz. He has green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his sister
Ideals: Athletic, Gifted. Bonds: Family, Religious, Enemies. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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