Vondal Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Entrepeneur, Joker, Logical. Bonds: Criminal record, Military. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Katherine Wedgwood, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. Her chestnut hair is cut jaggedly and amateurishly. Her green unseeing eyes seem to look past you.
Personality: Katherine hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She is a Jackalwere in disguise. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Katherine took refuge in the large cave and found the beat up dagger and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's attracted to the PC; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Nature, Has a crush. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Tourmaline (70 gp). 1 Chain shirt.
Melissa Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears long strands of amethyst and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. She has green eyes.
Personality: Eccentric and domineering, Melissa will drive conversation. She uses divination through singing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure; and she is greedy
Ideals: Extrovert, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp. 1 Masterwork Common Melee.
Andram Care, Male Tiefling [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He is muscular with a powerful set of arms. He wears his chestnut hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: To prove his worth to the world.
Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Rich, Attractive. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 6000 cp. Deep green spinel (130 gp). 4 Holy water. 4 Holy water.
Gomory Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a chestnut handlebar mustache and slicked back chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He became a Cartwright soon after.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
