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Advanced [show]


Mardnab Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. She has no hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is irascible and easily irritated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in a small village she learned the ways of the warrior from her mother. Mardnab abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mardnab Waggletop, Female Gnome Rogue 3
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gardain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a long silver beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Gardain took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Gifted. Flaws: Disease, Insomniac. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Gardain Eversharp, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)12 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs


Ralf Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver, silky, and of moderate length. His gray eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Ralf was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Ralf Fidget, Male Half-Elf Warlock 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Maiathah Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: This woman is renowned for her bright tan dresses and hats. She has a penchant for wearing a ring with an oversized opal on her left hand. She has no hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of southern immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich, Immigrant, Mentor. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Maiathah Koehlanna, Female Elf Aristocrat 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)13 (+1) 10 (+0)15 (+2)
Skills History +3
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Wymar Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants. His auburn hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Map Maker, but he was a colossal failure. He left for the north, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and to be a map maker again

Ideals: Philantrophist. Flaws: Terse. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Wymar Qualanthri, Male Half-Elf Cleric 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp. Amethyst (90 gp).


Social Check DCs

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