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Advanced [show]


Ovina Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman wears a fancy brown dress. Her clothes are grease stained in places. She has done her best to style her brown hair to look like a famous performer. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Born to a Butcher, her father struggled to pay the bills. In her 11th year, her parents were killed by a drow raid, leaving Ovina alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.

Motivation: Expand her business.

Ideals: Joker. Bonds: Attractive, Poor, Immigrant, Enemies, Job. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Ovina Goldfinder, Female Dwarf Cleric 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 gp.


Social Check DCs


Sannl Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she tends to wear a large brown jacket, and is pretty ugly. Her brown hair is wavy and long. She is baby faced.

Personality: She is business-like. She takes instructions and follows them to the letter. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. She is untrained/undisciplined, which makes her dangerous.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants revenge against drow

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Sannl Trueblood, Female Dwarf Warlock 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 8000 cp. Banded agate (14 gp). Iolite (60 gp).


Social Check DCs


Manea Anger, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears just a black suit. Her brown hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has all her life been fascinated with dancing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Mason like her mother before her.

Motivation: Wants to open a new tavern; and balancing her hectic life and new mason responsibilities is difficult

Ideals: Athletic, Optimist, Artistic. Flaws: Disease. Bonds: Job. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Manea Anger, Female Tiefling Warrior 1
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 9 (-1)19 (+4)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Drusilia Floshem, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village she learned the ways of the warrior from her mother. Cursed with vampirism at a very young age, Drusilia has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Optimist, Fighting. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Drusilia Floshem, Female Elf Warrior 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 270 gp. 4 Alchemist’s fire.


Social Check DCs


River Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her long white fur kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised in a desert tribe. She was taken from her home at a very young age. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly. Bonds: Poor, Military, Nature, Slave. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

River Of Stars, Female Tabaxi Paladin 5
Medium (6'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Violet garnet (700 gp). Smoky quartz (20 gp). Moonstone (20 gp). Peridot (20 gp). 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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