Rolen Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He is wearing a perfectly clean shirt and pair of pants. He has wavy blonde hair. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Optimist. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp. 3 Acid flasks.
Arumawann Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arumawann took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and regain custody of his son
Flaws: Selfish. Bonds: Attractive, Family, Military, Nature. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1800 sp.
Mastema Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large green mantle and cape that has been intricately interwoven into her white robe. Her hair, while still mostly red, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Mastema lived on a farm with her father, near the main road leading to a nearby town. Like her father and her brother before her, after school she went straight into learning to become a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Family, Job, Adventurer. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. Silver chalice with lapis lazuli gems (60 gp).
Riardon Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He carries a battered dagger and tarnished whip as well. He wears his auburn hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.
History: The child of a Mercenary, who enjoyed hunting, Riardon was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Celestial, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Heather Branson, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. She wears her black hair down. She tend to wears goggles to shield her eyes.
Personality: Her tongue was cut out and she uses sign language. Flattery will make her almost putty in your hands.
History: Heather was raised in a hard working conservative environment. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor.
Flaws: Disease, Selfish. Bonds: Attractive, Job, Debt. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Obsidian (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!