Pearl Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a large red jacket. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Someone believes her a fraud.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies, Adventurer. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp. 2 Smokesticks.
Kilia Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is renowned for her bright grey dresses and hats, and a wedding ring on her left hand. She sports a flattop hair cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: From birth she was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to her current location. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is currently in port desperately looking for someone to get her out; and wishes to resurrect an old love
Ideals: Passionate. Bonds: In love, Attractive, Slave, Mentor, Immigrant. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 330 gp.
Maynild Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a yellow vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She wears a broad hat to cover her moderate length chestnut hair. Her eyes are green and catlike.
Personality: Confrontational and typically high on some drug or another. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She got away from her former life and has fallen to alcoholism.
Motivation: To end her boredom; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Halimath Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many black ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. His hazel eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Halimath took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Shy, Forgetful. Bonds: Military. Occupation: Weaver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Three Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. Her whole body is exceptionally muscular. She wears a small hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Energy wise she seems alert and responsive.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She moves from town to town, unable to find a place to settle.
Motivation: She feels that her past leaves her morally obligated to help; and wishes to resurrect an old love
Ideals: Philantrophist, Professionalism, Artistic. Bonds: Immigrant, In love. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
