Isabella Kendal, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of morningstars, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are brown and catlike.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She also is a firm believer in the womanly ideal.
History: Isabella lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her brother before her, after school she went straight into learning to become a Mason. She then took over the family business and is one of the better Mason for hire.
Motivation: Doesn't want to be a Mason and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 gp.
Merla Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, but even with her fine clothing she looks run-down. She wears a wide-brimmed hat to hide her balding. Her ears are large.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. The war was a terrible time for her, and Merla does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Merla reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Flaws: Ugly, Selfish, Insane, Depressed. Bonds: Military. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 4000 cp. Silver pearl (160 gp). 1 Everburning torch.
Damakos Chance, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a black suit. His chestnut hair is heavily combed to the right. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. A gifted student he started as a Stableman, but he got bored and became a Barkeep. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He's attracted to the PC; and to reunite with his old friends
Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature, Job. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 340 gp.
Dain Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a brown coat and is in decent physical shape. He wears a colorful flower in his black hair. His amber eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born at the edge of vast forest. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and he's attracted to the pc
Flaws: Terse. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1200 sp.
Norûk Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries sais. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: Sold as a small child to a necromancer, Norûk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Bonds: Attractive, Mentor. Occupation: Masseuse
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 310 gp. Chrysoprase (60 gp). Moonstone (60 gp).
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