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Advanced [show]


Oloric Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He wears his silver hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: Oloric wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: Oloric was raised in a hard working conservative environment. Oloric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Navigator again; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Oloric Trueanvil, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 290 gp. 2 Alchemist’s fire.


Social Check DCs


Caelynn Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a yellow shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her auburn hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Caelynn is combative with any and all who dare try her patience in the slightest.

History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has a rivalry with the Church that dominates her actions; and to end her boredom

Ideals: Joker, Justice. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Caelynn Raethran, Female Half-Elf Warrior 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Uraim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a auburn handlebar mustache and slicked back auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Insane, Cynical. Bonds: Religious, Enemies. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Uraim Trueanvil, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 5000 cp. Rose (80 gp). Red garnet (90 gp). Coral (90 gp).


Social Check DCs


Azaki Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large yellow mantle and cape that has been intricately interwoven into his grey robe, and a wedding ring on his right hand. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Addict. Bonds: In love, Has a crush, Rich. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Azaki Waite, Male Half-Elf Rogue 4
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Blue quartz (10 gp). Rhodochrosite (10 gp). Silver pearl (80 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars, and a wedding ring on his left hand. His silver hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Someone believes him a fraud; and he has a crush on the local brewer

Ideals: Joker, Philantrophist, Artistic. Flaws: Disease. Bonds: In love. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Bhevek Jamjar, Male Halfling Monk 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp.


Social Check DCs

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