Nuthra Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a black shirt with thin tan vertical stripes and black pants. She wears a feathered hat to hide her balding. She has several tiny opal earrings on each ear.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is able to make almost anything out of random pieces of junk.
History: The child of a Bricklayer, who enjoyed hunting, Nuthra was taken on many hunting expeditions. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and she feels that her past leaves her morally obligated to help
Ideals: Gifted. Bonds: Rich, Criminal record, Nature, Family. Occupation: Cartwright
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 5000 cp. 1 Masterwork Common Melee.
Biri Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She very much looks the part of a Miller. Her crest is gold and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Energy wise she seems alert and responsive.
History: She got into the Miller business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: She is unsatisfied with her job; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Job, Attractive. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Terran, Celestial
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jasmine Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears light armors faded through time and improper care. Beneath her clothing is a huge mess of scar tissue. Her black hair is long and unkept. She tend to wears goggles to shield her eyes.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Jasmine hails from a village terrorized by gnolls. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Ugly. Bonds: Slave, Enemies, Adventurer. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp.
Rimple Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting blue shirt and pants. His black hair is matted, messy, and big. His ears are large.
Personality: He has always had a great fascination with Elven culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful wizard made him what he is. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Mentor, Slave. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. Alexandrite (700 gp). Blue quartz (8 gp). 1 Masterwork Artisan’s tools.
Gerbo Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He wears a colorful flower in his red hair. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gerbo was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Sabotage a competitor.
Flaws: Depressed, Insane. Bonds: Attractive, Criminal record, Job. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
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