Diggory Benson, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and black robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is long and unkept. His green unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful brothel owner made him what he is. His childhood dream was to be a Carter, but he was a colossal failure. He has achieved small success as a Dilettante.
Motivation: He is greedy; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: Job, Rich, Mentor. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp.
Oren Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His chestnut hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and to protect his home
Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
Krakhorn Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a pixie cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. Krakhorn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother
Flaws: Addict, Racist. Bonds: Family, Poor, Job. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Nirgel Blame, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it and is in decent physical shape. His long red hair is drawn into a two foot long braid. His red eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Nirgel began to lead the lost caravan. He used his abilities to trick people and travel the world for free.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Criminal record, Enemies. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Artisan’s tools.
Eran Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is lengthy. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Armorer profession.
History: Her father raised her in a mountain cabin. Her mother had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Eran and her spouse have recently divorced.
Motivation: To be a Armorer again; and money/treasure
Flaws: Addict, Antagonistic. Bonds: Job, Nature, Rich. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Chalcedony (80 gp).
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