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NPC Generator

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Advanced [show]


Raam Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Masseuse does. He keeps his long chestnut hair kept up in a rat tail. His eyes are black and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Masseuse business at a young age. After coming to the age of reason, Raam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Athletic, Joker, Gifted. Bonds: Job, Enemies. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Raam Righteous, Male Tiefling Warrior 1
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Amethyst (130 gp).


Social Check DCs


Pearl Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her white hair in a flapper bob. Her eyes are likewise hazel.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a small toy that she constantly fidgets with.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pearl took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Selfish, Addict. Bonds: Mentor, Nature. Occupation: Butcher

Voice: Old Prospector

Attributes [hide]

Pearl Nimblefingers, Female Halfling Warlock 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 8 (-1)18 (+4)
Skills Deception +6, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 120 gp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Tomph Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes dart from person to person to random spaces in the air.

Personality: She dislikes all the random violence that takes place in the west. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the west to a Barkeep, Tomph learned a great deal about her mother's area of expertise. A gifted student she started as a Fletcher, but she got bored and became a Barkeep. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world; and expand her business

Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Military, Job. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Tomph Rayden, Female Half-Orc Wizard 1
Medium (5'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)10 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs


Arumawann Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. With bright black hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Arumawann studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Military. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Arumawann Gimlen, Male Gnome Cleric 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 20 (+5)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chenna Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She is bristling with hidden weapons, mostly glaives and lances. She is bald on top and has large auburn tufts of hair around her ears. Her eyes are amber and catlike.

Personality: A deeply religious woman she believes everything happens for a reason. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Chenna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chenna. Being a Map Maker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Ugly, Fearful. Bonds: Criminal record, Religious. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Chenna Brightmoon, Female Halfling Bard 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills Athletics +4, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs

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