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NPC Generator

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Advanced [show]


Ermina Thorpe, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has done her best to style her silver hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in a small desert village. Brilliant and gifted she never wanted to apply herself. She's since become an addict/alcoholic.

Motivation: She feels threatened by others; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Addict, Fearful. Bonds: Nature. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Ermina Thorpe, Female Human Aristocrat 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Brown-green garnet (70 gp).


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy grey suit. He is an epitome of beauty. His auburn hair is kept up in a ponytail inside a small hat. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Rich, Family. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Harbek Dankil, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Antinua Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean violet cloak covering her clean studded leather. She carries with her a set of bastard swords on her belt, each one with a sapphire on the hilt. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A powerful wizard made her what she is. A few years later when the west was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Fighting, Artistic. Bonds: Job, Mentor, Immigrant. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Antinua Suithrasas, Female Half-Elf Adept 2
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 330 gp.


Social Check DCs


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown armored body suit, with a simple grey line shooting up and back down. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly. Bonds: Poor, Has a crush, Criminal record. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Orsik Frostbeard, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Deception +1, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. Zircon (80 gp). Hematite (5 gp). Eye agate (5 gp).


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears tattered old clothes. Her orange fur is lengthy and is close to two feet long. Her blue unseeing eyes seem to look past you.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Sun lived on a farm with her father, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Sun has worked very hard to control her curse. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To prove her worth to the world; and to unite with her brother

Ideals: Disciplined. Flaws: Ugly, Disease, Impulsive. Bonds: Family. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Sun Plume, Female Tabaxi Wizard 2
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)9 (-1)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs

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