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NPC Generator

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Advanced [show]


Kite Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an entirely pastel suit with grey socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. He sports a flattop fur cut. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a necromancer, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Slave, Family, Mentor. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Kite Thunder, Male Tabaxi Monk 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Loopmottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dark leathers with embroidery. Her hair is always cut to a buzz. She has several tiny opal earrings on each ear.

Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Loopmottin grew up listening to her father's many stories. Through the years after Loopmottin was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Loopmottin's father didn't care for her much, and the feeling was mutual. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Loopmottin Tarkelby, Female Gnome Wizard 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. Deep blue spinel (200 gp). 1 Banded mail.


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear brown tank tops with grey pants. His orange fur has been sun bleached extensively. His copper eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: Born in the east to a Fortune-teller, Shifting learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has set out to sabotage the competition.

Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Bonds: Job, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Shifting On the Water, Male Tabaxi Paladin 1
Medium (6'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Nutae Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in falchion use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nutae fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many dire rats want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Nutae Ilphelkiir, Male Elf Wizard 2
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 230 gp. 1 Climber’s kit.


Social Check DCs


Baradad Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His silver crest is drawn into a tight pony tail with a rose scrunchie. He has several tiny amber earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of goblins once and for all.

History: The child of southern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. Days after completing his studies, news broke out that his hometown was attacked by goblins. Baradad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Flaws: Terse, Racist. Bonds: Rich, Enemies, Immigrant. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Baradad Sumnarghthrysh, Male Dragonborn Warrior 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5

Possessions: 150 gp.


Social Check DCs

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