Fargrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his chestnut hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 90 gp. 1 Darkwood Buckler.
Vrondiss Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his white crest in a pixie cut. His red eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He would rather hide behind his crafts than deal with other people.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 10 pp. Tourmaline (80 gp). 1 Masterwork Musical instrument.
Callybon Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a blue coat over a yellow low-cut shirt, and a Stetson hat upon her head. Her whole body is exceptionally muscular. She keeps her long silver hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the east her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Joker. Bonds: Immigrant, Family, Poor, Attractive. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Goblin, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Coral (140 gp).
Arha Brownrigg, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy white pantaloons and a black scarf. Her chestnut hair is singed and shortened. Her eyes, though not visible through her cowl, are gray.
Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the east. She has had some formal painting training, and achieved minor success. She left for the east, certain she would find work there.
Motivation: Meet up once more with her childhood friend.
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant. Occupation: Seamstress
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
Possessions: 8000 cp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Gold and topaz bottle stopper cork (600 gp).
Broce Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tan tunic with black highlights, and long green pants that bunch up around his shoes. He wears a broad hat to hide his balding. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Gifted, Fighting. Flaws: Shy. Bonds: Criminal record. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
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