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NPC Generator

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Left-Handed Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His orange fur is still thick. His thin eyebrows rest above his beady yellow eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a necromancer, Left-Handed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy. Bonds: Religious, Mentor, Family. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Left-Handed Plume, Male Tabaxi Druid 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10000 sp.


Social Check DCs


Nordak Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in brown turtlenecks beneath a black coat with green slacks. He has moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: To reunite with his absent father; and to be a carter again

Ideals: Philantrophist. Flaws: Disease. Bonds: Nature, Job, Family. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Nordak Goldfinder, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 17 (+3)7 (-2)
Skills Deception +0, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 390 gp. Old masterpiece painting (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Old masterpiece painting (400 gp).


Social Check DCs


Fivin Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing a long, tan, dusty cloak. He has a penchant for wearing a ring with an oversized opal on his left hand. His long red hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fivin took refuge in the old dungeon and found the beat up sword and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Rich, Adventurer, Nature. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Fivin Casilltenirra, Male Elf Sorcerer 2
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 8 (-1)15 (+2)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 gp.


Social Check DCs


Zanna Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears many layers of old clothing at all times. Her long white hair is drawn into a two foot long braid. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a minor phobia of water and hates getting wet.

History: Zanna was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Zanna Quillsharpener, Female Gnome Cleric 2
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 10 (+0)18 (+4)
Skills Investigation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 230 gp.


Social Check DCs


Antinua Teinithra, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy white hair. She wears an eyepatch.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Antinua was left her father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antinua fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Military. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Antinua Teinithra, Female Elf Ranger 2
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs

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