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NPC Generator

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Advanced [show]


Adam Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears yellow painted combat armor at almost all times. His brown hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Adam Netyoive, Male Half-Elf Sorcerer 3
Medium (5'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 60 pp.


Social Check DCs


Zanna Munggen, Female Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. Her hair is blonde and curly. She wears large thick round spectacles.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great joy in being the best Shoemaker in town.

History: Gifted from a young age, Zanna studied abroad. Zanna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Zanna decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She is unsatisfied with her job; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Job, Criminal record. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Zanna Munggen, Female Gnome Druid 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 20 (+5)15 (+2) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 600 sp.


Social Check DCs


Rendar Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Rendar was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Mentor, Adventurer. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Rendar Shelly, Male Half-Orc Barbarian 2
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Dean Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His blonde hair is singed and shortened. His eyes are amber and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and find a way to reverse the transformation of his sister

Flaws: Ugly, Cynical, Fearful. Bonds: Family, Adventurer. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Dean Jenkins, Male Half-Elf Barbarian 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Elizabeth Braxton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a grey collared shirt and violet skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She is an epitome of beauty. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Elizabeth lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: To unite with her brother.

Ideals: Optimist. Bonds: Attractive, Slave, Family, Enemies. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Elizabeth Braxton, Female Human Warrior 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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