Huru Hailey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her flail. She carries a battered morningstar and tarnished flail as well. She keeps her white hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A deeply religious woman she believes everything happens for a reason. Further she is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She got away from her former life and has fallen to alcoholism.
Motivation: Her religion dominates her actions.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 150 pp.
Halimath Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, blue, dusty cloak. His brown hair is unkempt and raggedy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Sold as a small child to a necromancer, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Mentor. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Therlin Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She believes the world needs to unite to get rid of goblins once and for all.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Many goblins want her driven away; and someone believes her a fraud
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Enemies, Poor. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 240 gp.
Nija Despair, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is lengthy. Her half smiles and silver eyes are beguiling and draw you in.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is obsessed with finding treasure.
History: She comes from a rich western family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she's looking for her big break
Ideals: Athletic. Bonds: Rich, Attractive, Guardian, Adventurer, Nature. Occupation: Body Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 gp.
Anverth Beren, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. He wears his silver hair up. His eyes are gray and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Anverth studied abroad. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Anverth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and to be a bowyer again
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Poor, Enemies, Job. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp. Iolite (60 gp).
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