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Advanced [show]


Zaffrab Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, tan, dusty cloak. His hair is auburn and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and money/treasure

Ideals: Disciplined, Philantrophist, Athletic. Bonds: Rich, Job. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Zaffrab Quillsharpener, Male Gnome Fighter 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Red-brown spinel (110 gp).


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.

Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Courier

Voice: American accent

Attributes [hide]

Orsik Daerdahk, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 20 (+5)13 (+1) 12 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 370 gp.


Social Check DCs


Vepar Skill, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, green cloak. She has red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a small toy that she constantly fidgets with.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She struck the Mayor job and began her own company from there.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Job, In love. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Vepar Skill, Female Tiefling Rogue 3
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)18 (+4) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Margery Bentham, Female Human [Permalink]

Personal [hide]

Description: She wears a brown tunic with grey highlights, and long white pants that bunch up around her shoes. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her red hair is knotted and matted. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her mother. Cursed with lycanthropy at a very young age, Margery has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.

Motivation: To be a Miller again; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Addict, Shy, Disease, Insane. Bonds: Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Margery Bentham, Female Human Druid 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Hematite (9 gp).


Social Check DCs


Ront Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing the road beaten gear of a warrior. His white hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Ront wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.

History: Ront was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Marshal.

Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Marshal

Voice: American accent

Attributes [hide]

Ront Cooper, Male Half-Orc Fighter 1
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Moonstone (20 gp). 1 Banded mail.


Social Check DCs

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