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NPC Generator

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Advanced [show]


Umpen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Umpen embodies much of what other species detest in the Gnomes. He pushes his goals aggressively. He is also a coward if confronted.

History: Umpen was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Family, Immigrant. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Umpen Dunben, Male Gnome Druid 2
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Dustin Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin red vertical stripes and brown pants. He has a moderate pudge and is not very fit. His moppish brown hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He became a Doctor soon after.

Motivation: Many goblins want him driven away; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Adventurer, Job, Enemies. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Dustin Serge, Male Half-Elf Warrior 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 16 (+3)18 (+4)
Skills Medicine +5, Performance +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Taklinn Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries a battered longsword and tarnished shield as well. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. A gifted student he started as a Fletcher, but he got bored and became a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Mentor, Job. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Taklinn Rubyeye, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Brass mug with jade inlays (400 gp).


Social Check DCs


Sammal Talent, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He carries a battered bow and tarnished sword as well. His blue hair is braided into rings. His eyes are silver.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: Sammal was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Priest.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Passionate, Gifted, Persistence. Bonds: Rich, Job. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Sammal Talent, Male Tiefling Adept 2
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 14 (+2)20 (+5)
Skills History +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 pp. 8 Acid flasks.


Social Check DCs


Mary Wharton, Female Human [Permalink]

Personal [hide]

Description: She has a large grey mantle and cape that has been intricately interwoven into her blue robe. She carries a battered bastard sword and tarnished axe as well. Her black hair is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with her god.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Mary was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Mary's mother didn't care for her much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Mary Wharton, Female Human Monk 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills Deception +3, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs

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