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Advanced [show]


Moon Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large brown jacket. He sports a flattop fur cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Overbrimming with self-confidence, Moon isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Moon was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Moon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Moon. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Moon Paws, Male Tabaxi Commoner 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)17 (+3) 8 (-1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Infernal, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is silver and very short. She wears a mask on her face.

Personality: Her tongue was cut out and she uses sign language. Flattery will make her almost putty in your hands.

History: Gurdis was born in the north. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends.

Ideals: Athletic, Persistence. Flaws: Disease, Selfish. Bonds: Adventurer. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Rogue 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Moss agate (14 gp).


Social Check DCs


Giselle Hadlee, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. She has wavy auburn hair. Her face is covered beneath a completely black helmet.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She then took over the family business and is one of the better Blacksmith for hire.

Motivation: She has a rivalry with the Church that dominates her actions; and tabaxi compassion

Flaws: Racist, Fearful. Bonds: Attractive, Religious. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Giselle Hadlee, Female Human Warlock 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 2000 cp. Iolite (70 gp).


Social Check DCs


Akmen Luck, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his spear. He has styled his brown hair well, parting it to the right. This gold eyed easterner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Ugly, Selfish, Insane. Bonds: Criminal record. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Akmen Luck, Male Tiefling Ranger 3
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Carnelian (50 gp). Peridot (50 gp).


Social Check DCs


Ulla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in earthy colors with a tan and brown handkerchief worn on her right side. Her hair is always cut to a buzz. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She has a massive crush on the younger sibling of the Bellfounder who has hired her part-time. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She comes from a rich western family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and many brigands want her driven away

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich, Adventurer, Enemies. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Ulla Oomtrowl, Female Gnome Wizard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 2000 sp.


Social Check DCs

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