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NPC Generator

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Advanced [show]


Lidda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of luck around her neck, and a morningstar on her belt. Her hair, while still mostly chestnut, has prominent grey streaks. Her hazel eyes dart from person to person.

Personality: Overbrimming with self-confidence, Lidda isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in a small village she learned the ways of the warrior from her mother. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Rich, Has a crush. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Lidda TellPenny, Female Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Moss agate (13 gp).


Social Check DCs


Vistra Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. She has wavy chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic woman, Vistra's first love is herself. Her second love is also herself. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: When she was but 7 years old her parents immigrated from the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: Wants to raise her children well; and a rival would like her out of the picture

Ideals: Impeccable, Artistic. Bonds: Family, Immigrant, Criminal record. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Vistra Balderk, Female Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a red vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and to pay off his debts

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: In love. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Hupe TellPenny, Male Halfling Cleric 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Spear On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is wearing a long, brown cloak. Her brown fur is long and unkept. She has blue eyes.

Personality: A skeptical and narcissistic woman, Spear's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Expert school at a young age so that she could practice her necromantic talents. She is searching for what she claims is her rightful reward.

Motivation: She's attracted to the PC; and she has a crush on the local apothecary

Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Spear On the Water, Female Tabaxi Expert 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are gray.

Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Madden, Male Half-Elf Adept 4
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp.


Social Check DCs

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