Gurdis Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'11". She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her hair, while still mostly white, has prominent grey streaks. Her eyes are hazel and beady.
Personality: Overbrimming with self-confidence, Gurdis isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gurdis was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her absent father; and she feels that her past leaves her morally obligated to help
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Criminal record, Rich. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnoll, Celestial
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 90 pp.
Conrad Harper, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. He wears a colorful flower in his brown hair. His eyes are likewise green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.
History: Conrad was born with his mother's beautiful face. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Conrad's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Sensitive, Antagonistic. Bonds: Attractive. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 30 gp.
Taklinn Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His skin is also unnaturally pale. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Job. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp.
Sannl Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her brown hair is still thick. Her eyes are amber and beady.
Personality: Overbrimming with self-confidence, Sannl isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She uses divination through singing.
History: Sannl was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She's also a talented Performer, but doesn't like to broadcast it.
Motivation: Expand her business; and to be a performer again
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Silver comb with moonstones (400 gp).
Nyx Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this woman is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. Her tied-back hair is brown. Her amber eyes have a joyful gleam in them most of the time.
Personality: A deeply religious woman she believes everything happens for a reason. Nyx enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She is the product a well kept family trust fund and as such has never really known need. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She now mingles about in high society.
Motivation: Money/treasure; and many orcs want her driven away
Flaws: Hedonist. Bonds: Rich, Religious, Slave, Enemies. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Orc, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
