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Advanced [show]


Cockaby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large blue mantle and cape that has been intricately interwoven into his green robe. His hair is blonde and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Flaws: Shy. Bonds: Immigrant, Slave, Job, In love. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cockaby Folkor, Male Gnome Fighter 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 19 (+4)11 (+0) 13 (+1)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1000 cp.


Social Check DCs


Thomas Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with violet highlights, and long white pants that bunch up around his shoes. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His top hat is riddled with cuts and holes. His green eyes peer out from beneath his top brown hat.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the south, but his parents moved at a very young age to the north. A freak accident while working with his Slave Trader mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Shy, Fearful, Disease. Bonds: Immigrant. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Thomas Kent, Male Human Commoner 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bardryn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern woman, she is well dressed, constantly wearing a brown suit, grey shirt, and tan tie. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her blue eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born into a rich family. She helped her mother out around the business and became quite the natural. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Assassin again.

Ideals: Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Bardryn Daerdahk, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Nature +1, Stealth +4
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp. A silver and pearl hairclip (20 gp). Gold and topaz bottle stopper cork (300 gp). Gold dragon comb with red garnet eye (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roondar Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue costume with the symbols of death on his torso. His chestnut hair is kept up in a ponytail inside a top hat. He has gleaming, smiling green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roondar took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Roondar Loofollue, Male Gnome Expert 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)14 (+2) 13 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Perra Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is portly but not overly obese. Her red crest is still thick. She wears an eyepatch.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born on a small isolated farm. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Beggar they were divorced and she won custody of their son. She worked as a Sailor, and she later adopted a second son.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Ugly. Bonds: Guardian, Religious, Nature, Family. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Perra Jerynomonis, Female Dragonborn Warrior 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Amethyst (60 gp).


Social Check DCs

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