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NPC Generator

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Advanced [show]


Andry Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears baggy red pantaloons and a violet scarf, and sports empty pouches on her belt. Her long chestnut hair is drawn into a two foot long braid. Her green eyes dart from person to person to random spaces in the air.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is skeptical of what others tell her and is slow to trust.

History: Andry was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. She has achieved small success as a Glassblower.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Nature, Religious. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Andry Underbough, Female Halfling Barbarian 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. Rose (60 gp).


Social Check DCs


Sun Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has cinnamon fur. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She inherited the family business which she has now maintained for 2 years.

Motivation: An old rival family wants her found.

Ideals: Professionalism. Bonds: Job, Rich, Family. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Sun Of Dragons, Female Tabaxi Bard 1
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Halfling, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 2000 cp. Hematite (6 gp).


Social Check DCs


Rimple Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. He carries with him a set of longbows on his belt, each one with a jet on the hilt. His black hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Rimple was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Rimple Sympony, Male Gnome Wizard 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Orc, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Farideh Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a green coat over a pastel low-cut shirt, and a wide-brimmed hat upon her head. Her crest is blue and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in a small village she learned the ways of the warrior from her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Farideh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Farideh Gygazzylyshrift, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Millicent Yeardley, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'3". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a trident. She keeps her golden hair in a pixie cut. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To clean up the streets; and she wants nothing more than to rejoin the army

Flaws: Secretive. Bonds: Attractive, Family, Military, Guardian. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Millicent Yeardley, Female Human Bard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 700 sp.


Social Check DCs

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