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Advanced [show]


Veit Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Bounty Hunter. His white hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a island tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Bounty Hunter like his mother before him.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature, Family. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Veit Brawnanvil, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 330 gp.


Social Check DCs


Kilvar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is dressed in an above average manner. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Kilvar Brawnanvil, Male Dwarf Fighter 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Salasar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his halberd ready. His crest is green and very short. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with singing.

History: The child of northern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Salasar Lhamboldennish, Male Dragonborn Barbarian 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Great Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a Stetson hat to cover his moderate length yellow fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Great enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Great took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and sabotage a competitor

Flaws: Hedonist, Shy. Bonds: Rich, Job, Nature. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Great Of Clay, Male Tabaxi Rogue 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 170 gp. A roughly beaten golden orb (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Kipper Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His long brown hair is drawn into a two foot long braid. His eyes are hazel.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Kipper studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Justice. Flaws: Impulsive. Bonds: Poor, Enemies. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Kipper Sympony, Male Gnome Bard 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 12 (+1)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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