Ronobe Light, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying red hair a little too much giving a sharp red color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: Overbrimming with self-confidence, Ronobe isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is harsh and unforgiving.
History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Moon Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She carries a battered flail and tarnished falchion as well. Her fur is brown and very short. This copper eyed northerner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a ruthless business woman, a trait she acquired from her father.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Fighting, Impeccable, Entrepeneur, Gifted. Bonds: Nature. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1200 sp. Sard (80 gp). Hematite (15 gp).
Uthemar Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Herbalist. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against orcs
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 150 gp. Brass mug with jade inlays (100 gp). 2 Alchemist’s fire.
Virra Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tattered old clothes. Her blonde hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born a particularly ugly child, much to the horror of her parents. Virra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: Jet (110 gp). Malachite (5 gp). 1 Masterwork Light wooden shield.
Duergath Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. Duergath was born on a far western desert where he grew up under the tutelage of his father, an expert Apothecary. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Nature. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
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