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Advanced [show]


Thava Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she very much looks the part of a Barrister. She wears a deerstalker hat to cover her moderate length scarlet crest. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: She will rave to anyone who will listen. She cannot resist a sob story and will often dote over anyone who has one.

History: Thava was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She has worked as a Barrister like her mother before her.

Motivation: Expand her business.

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Attractive, Poor. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Thava Bhenkumbyrznaax, Female Dragonborn Expert 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Sun Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. She keeps her red fur in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invites people to come help in her community garden.

History: Sun hails from a village terrorized by giants. At some point she was captured by giants and was tortured. After several years of this she finally managed to escape. She now mingles about in high society.

Motivation: A deep hatred of giants; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Bonds: Rich, Guardian, Enemies, Slave. Occupation: Server

Voice: Pronounces O like U

Attributes [hide]

Sun Candle, Female Tabaxi Rogue 3
Medium (6'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 600 sp. Deep blue spinel (400 gp). Aquamarine (400 gp). Hematite (4 gp).


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. He has wavy blonde hair. His eyes are hazel and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Dyer, Duergath learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Greedy, Fearful. Bonds: Job. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Duergath Glanhig, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp. Hematite (14 gp).


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple tan robe with brown stripes complete with hood. His hair is short and blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a strong sense of loyalty to dragonborn people

Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Mentor. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Fonkin Timbers, Male Gnome Commoner 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)17 (+3) 17 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Eiravel Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He has wavy white hair. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Eiravel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eiravel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy. Bonds: Criminal record, Religious, Enemies. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Eiravel Gracey, Male Half-Elf Monk 2
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 10 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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