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NPC Generator

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Advanced [show]


Marigold Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is heavily combed to the right. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She is a Metallic Dragon in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She feels the way she acts is they only way to get by in the world; and she desires power and/or immortality

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Marigold Kettlewhistle, Female Halfling Adept 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs


Delebean Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear tan tank tops with grey pants. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Delebean was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Job. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Delebean Munggen, Male Gnome Bard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 37000 sp. Amber (100 gp). Silver pearl (100 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tricking Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is renowned for his bright pastel suits and hats. His whole body is exceptionally muscular. His lavender fur is long and unkept. He has gleaming, smiling hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against giants.

Ideals: Opinionated, Professionalism, Persistence. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Tricking Of Stars, Male Tabaxi Warlock 5
Medium (6'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Roland Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak, and carries maces. His white hair is long and unkept. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Joker, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Roland Caphaxath, Male Half-Elf Aristocrat 2
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 12 (+1)8 (-1)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 pp. 1 Chain shirt.


Social Check DCs


Driindar Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this woman wears tight fighting clothing, which leaves very little to the imagination. Her white crest is thinning but still full. She wears round tiny glasses practically rammed into her face.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Driindar was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Driindar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Driindar Daardendrian, Female Dragonborn Bard 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs

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