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Advanced [show]


Crampernap Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His head has been shaved. His eyes, though not visible through his cowl, are green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Crampernap was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Fighting. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Crampernap Fiddlefen, Male Gnome Wizard 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Meriele Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She sports tan clothing, slightly heavier than average wear. She has shaved her head bald. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Meriele was born in the south. At a young age she loved to build and create. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Persistence. Flaws: Shy, Hedonist, Mundane. Bonds: Nature. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Meriele Netyoive, Female Elf Ranger 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 sp.


Social Check DCs


Anne Mitchell, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has a long white ponytail with little hanging trinkets. She wears a mask on her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She feeds upon the attention of others.

History: Born in the west to a Bellfounder, Anne learned a great deal about her mother's area of expertise. A gifted student she started as a Stylist, but she got bored and became a Bellfounder. She has drifted from career to career and currently works as a Bellfounder.

Motivation: Further expansion of business; and she feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Anne Mitchell, Female Human Cleric 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Stannor Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has no hair. His green eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Stannor was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and to reunite with his absent mother

Flaws: Ugly, Secretive. Bonds: Family, Poor, Adventurer. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Stannor Whispermouse, Male Halfling Warrior 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Cloth of gold vestments (50 gp).


Social Check DCs


Calcitro Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: Calcitro speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Calcitro Stoutman, Male Halfling Rogue 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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