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NPC Generator

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Advanced [show]


Thodris Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a grey vest and prefers brown and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy black hair. Her eyes, though not visible through her cowl, are blue.

Personality: Always inclined to offer people food she seems plenty friendly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Gifted from a young age, Thodris studied abroad. Thodris was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Thodris decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Thodris Daraln, Female Dwarf Expert 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 400 sp.


Social Check DCs


Faran Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright white suits and hats. His hair is short and blonde. His eyes, though not visible through his cowl, are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Faran took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Antagonistic, Shy. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Faran Greenleaf, Male Halfling Commoner 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs


Roger Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Roger was raised in a hard working conservative environment. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and expand his business

Ideals: Gifted. Bonds: Attractive, Religious, Rich, Job. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Roger Enfield, Male Human Bard 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 120 gp.


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, pastel, dusty cloak. He has orange fur. His green eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Joker, Philantrophist. Flaws: Mundane, Fearful. Bonds: Has a crush. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Tree In the Wind, Male Tabaxi Warrior 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 pp.


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her red fur is drawn into a tight pony tail with a card scrunchie. She wears a mask on her face.

Personality: She is irascible and easily irritated. She always tries to repair and not replace. It was this mentality that drove her into the Blacksmith business.

History: The child of southern immigrants she idolized her father. She found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Aura In the Wind, Female Tabaxi Druid 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. 1 Bullseye lantern.


Social Check DCs

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