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Advanced [show]


Tanglar Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with small hat. His tied-back hair is black. His green eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and he would like to get married and retire

Bonds: Guardian, Immigrant, Nature, Adventurer, Has a crush. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Tanglar Shirley, Male Half-Orc Warlock 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 140 gp.


Social Check DCs


Gûnd Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair is black and curly. His green eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gûnd took refuge in the ruined castle and found the beat up lance and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Antagonistic, Hedonist, Secretive. Bonds: Rich, Nature, Has a crush. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Gûnd Marleigh, Male Half-Orc Expert 1
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 6000 cp. Pink pearl (60 gp).


Social Check DCs


Urshar Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing the road beaten gear of a warrior. She wears her brown hair up in a very large beehive style do. Her eyes are likewise green. Her teeth are white and perfect.

Personality: Eccentric and domineering, Urshar will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Fighting, Extrovert, Joker. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Urshar Strongheart, Female Dwarf Warrior 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Donaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean green cloak covering his clean studded leather. His green crest is slicked back into a classic pompadour. His half smiles and gold eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Donaar Turnuroth, Male Dragonborn Cleric 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Athletics +6, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Draconic, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Harvest Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel cloak. Her yellow fur is kept up in a ponytail inside a small hat. Her eyes are copper.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born several months after her father was called into army service. Harvest liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Military, Nature, Enemies. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Harvest Grass, Female Tabaxi Aristocrat 4
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 18 (+4)13 (+1)
Skills Insight +6, Performance +3
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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