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Advanced [show]


Corkitron Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears red trousers with black and red striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: The child of a Locksmith, who enjoyed hunting, Corkitron was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Locksmith again; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Attractive, Nature, Job. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Corkitron Hogcollar, Male Halfling Warrior 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Athletics +2, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: Onyx (40 gp).


Social Check DCs


Naal Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow costume with the symbols of death on his torso. His tied-back hair is blonde. His eyes are blue and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Naal Hill, Male Half-Elf Commoner 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Drifting Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light brown in addition to tight pants. His fur is greying and his face has many wrinkles. His eyes are yellow and catlike.

Personality: Eccentric and domineering, Drifting will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drifting is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Justice, Athletic. Bonds: Rich, Criminal record. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Drifting Of Ebony, Male Tabaxi Warlock 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)12 (+1) 17 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp.


Social Check DCs


Myev Winthrop, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman wears black trousers with brown and red striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her moppish golden hair is in a traditional bowl cut. She has a tattooed face.

Personality: She can speak with the recently deceased. Flattery will make her almost putty in your hands.

History: Myev was born with her father's beautiful face. Myev was born on a far southern plains where she grew up under the tutelage of her father, an expert Navigator. She was granted martial powers by her dying sister.

Motivation: She feels the way she acts is they only way to get by in the world; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Immigrant, Attractive. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Myev Winthrop, Female Half-Orc Wizard 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs


Shane Riley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and dresses in brown turtlenecks beneath a grey coat with black slacks. He wears his red hair down. His fierce gray eyes like to dwell on things.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To protect his home; and to clean up the streets

Ideals: Disciplined, Gifted. Flaws: Secretive. Bonds: Nature, Guardian. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Shane Riley, Male Human Druid 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. Freshwater pearl (13 gp).


Social Check DCs

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